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Stalker call of pripyat endings
Stalker call of pripyat endings













stalker call of pripyat endings

Fuckers.Ĭlick to expand.It's bad but still had nothing on raw sewage that is post-Limansk CS.Īpart from several nice new areas (and some interestingly shuffled SoC areas) and overall difficulty (mainly economy and artifact hunting, also poltergeists) CS had nothing going for it.

stalker call of pripyat endings

Sadly I've yet to find a mod that stops the AI pushing you out of cover.

stalker call of pripyat endings

Once you mod it enough, that's the only thing that really matters anyway, since the rest can be changed to your liking. It's got some cool sequences and a nice variety of locations. Once modded properly though, I think I prefer Clear Sky. It's bad enough being pinned down without having RNG instant death looming over you. Sometimes it feels like they're lobbing them directly down the front of your coat, regardless of range. Oh, and I generally remove their grenades as well, because fuck grenades in these games. Regarding stealth, they're usually either totally blind or they can spot you crouching down in the dark with your light off 500m away, so I usually end up fiddling with that too. Some of them mean you need to shoot a bandit 5 times in the head to kill them, or that unloading both barrels of your shotgun into a cat at point blank doesn't kill it (?!), so that shit gets changed instantly.

stalker call of pripyat endings

Usually the biggest problem is getting the damage and stealth right. The ones that add a ton of new stashes in hard to reach places are always fun, like having one on top of the BAGGER-288 BAGGER-288. For instance, I quite liked playing CoP with Misery, but I toned down the actual misery I liked a lot of the mechanics and things it added, but not the degree to which it fucked you. I generally only play the Stalker games with mods, or even modded mods.















Stalker call of pripyat endings