
I kicked up the strings another level about 3 minutes in and boosted the bass since I thought it sounded flat last time. I decided to get rid of the call to "wake up" halfway through the mix and just let it evolve naturally and serenely through the second half of the mix. The ReMixer writes: "Tried building a climax, but doesn't work for this style of piece. Anyhow, TO sends in our first Raptor mix, recalling the glory days of DOS gaming, long before even the initial 3DFX/voodoo push had begun. I remember playing the shareware demo of Raptor back when Apogee were making waves in the PC game publishing world - anyone else remember Rise of the Triad when it originally came out? Cool stuff. If you do it right, there will be a kind of electrical short sound effect when starting the selected sector.Well, it's late and I'm beat, but I wanted to get a mix in before I head off to Philly this weekend for Video Games Live spoke with Tommy Tallarico for a good half hour yesterday and it sounds like it'll be a blast, plus I'll hopefully get the chance to meet him and a few other notable game composers as well.

There is also the Easter Egg that causes Battle Cows and Monkeys to appear: on the bottom of the sector selection screen, click the rocker switch multiple times until it turns completely black, then click the three buttons to the right of the switch so their lights turn on. The eggs will only go into effect on or after the listed year, and since the game was released in Jan 1994, some of the eggs would take a year or two to start showing up under normal circumstances. Apr 24 is Paul R.'s birthday according to the startup message.

You've already mentioned these except for Feb 27 (game says at startup that this is Dave T.'s birthday). (have to disassemble the 32-bit instructions there for it to make sense):


In the commercial version there are six dates encoded into RAP.EXE at offset 0x37F30
